Sunday 16 October 2016

Level Design Part 4 - Prototype Boss in engine

So after I did the plan I went and rigged up the testing model so that I could start to program him in. Currently I have all the bosses fundamental attack patterns in and have each one of them introduced at a set time during the fight. I think that the boss works quite well but is lacking a few visual triggers for attacks (Laser charging etc) so I'm going to look into how to make some useful visual triggers using sound and particle effects.

Also if I can get it working on a university computer i'll see what some other people think of the fight.


This is the current Boss blueprint will all its basic code.

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