Wednesday 28 June 2017

Dead Metal Punks - Level 13 Concord Starstation Part 8

Been a while since I've updated as I have been doing a lot of little things that were not worth a full post. 

First, the major change, is that the entire level is now populated on the tank side and been tested several times using a set of different tank configurations. This level is very difficult but with upgrades I have managed to get through on normal difficulty taking very little hits. Testing this level is taking a lot of time though since there is lots of sections and little bugs that require tweaking.

Some new little bits were added though for quality of life. Since the tank needs the choice to buy lives before a boss I have to put the repair stations infront of said bosses, but if the player survives on very low lives then they are heavily punished in the next tank section. To make it fair, whilst in the lily section the tank finds out how many lives it has left. If it is less than 4 then it's lives are bumped upto that number, doing it this way only helps players who didn't get through unscathed.

This is the first Lily section, a lot of the assets in this are from the first level. This shouldnt be a problem though since they wont be used much in the middle levels. This is timed at around 1 minute per direction, so is about right for what is required. 


To get this section to go backwards I had to delve into using level streaming to add new assets and camera controls when the player destroys the core. This also unloads certain controls that were used to go forwards.

This level has taked too long at this point. I'm not too worried though as I would rather have a well tested and working final level than rush one out that is crap. I should be able to gain a bit of time back on some of the other levels though due to having a lot of the enemies coding out of the way and when this level is finished a lot of large building assets to use in some of the other levels. 

Finally, although this feels like it has taken 4 weeks to get the level to this point thats not really true as I have done other important things that took a lot of time (Making all the tank customisation and adding it all to the save fuctions, etc). Hopefully this level will be done and dusted by the end of this week and only missing a possible cutscene for the ending of the game (That will be done if I have time).

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