All the coding for the customisation is finished. All 10 additional upgrade effects work seemlessly between gameplay and static versions of the tank. To speed up the process of creation I had every single one activated during inital coding, this made the tank insanely powerful and able to kill almost any standard enemy instantly.
Some of the cannon types had to have some extra parameters added depending on upgrades too. Mainly it was the gattling gun with the firing speed boost, this weapon was shooting so many bullets that it could also kill any standard enemy instantly. To combat this problem, I made it so when it is boosted the cone of fire is 3 times larger (up from 7 to 21) and reduced the damage by 20%. These two changes kept it more inline with its base killing speed but gives the player a huge cone of bullets that can easily hit more than one target.
Also I have added the enemy spawning to Omegabot's battle. In the end I only used droppods so that no major animation work would have to be done to open walls to spawn tanks etc.
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