Sunday, 4 June 2017

Dead Metal Punks - Level Select System

I only have 2 concepts left to do but I needed a break from creating them and it was a great excuse to get back into unreal and start working on coding again. As discussed with Josh I will be creating the final level first, then all the ones I have time for in between.

To ease myself back into the coding I went to the level select menu to expand it to the full 13 level plan. At the moment each section only consists of a basic coloured floor and some landscape sculpting. When the camera moves to a different zone it passes into a postprocessing box that changes the colour scheme to give a different overall feel to the place.


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