Friday, 16 June 2017

Dead Metal Punks - Level 13 Concord Starstation Part 4 + Greenlight

Dead Metal Punks offically got through greenlight in the last few days so the game can be published on steam!

Omegabots main mechanics are finished. After 2 days of not being able to do anything to do a broken harddrive I managed to get back to creating the bosses. Omegabot is now only missing the spawning enemies because some of them dont exist yet. At the moment I am thinking of just having it spawn enemy tanks and droppod turrets, so that shouldn't pose too much of a headache.

Other than that I have made the character switching mechanic more robust and made it so that it removes/changes aspects of the level that the player cant see whilst in the other section. For example, when in lilys first section it will delete the righthand door that was preventing the player progressing in the tank section. 

The only things left to do before I can show the prototype version of this level are:

  1. Helicopter Basic Enemy AI
  2. MiniTank Basic Enemy AI
  3. Droppod Turret Enemy AI
  4. Mining Drone Enemy AI
  5. Lilys section testing 
  6. Expoding Cores at the end of Lily Sections.
  7. Populating Areas
The only difficult part of this could possibly be the helicopter AI and making it follow the player properly whilst weaving around.



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