Lily's second section is now finished. Only populating and some pace testing to go and all sections are complete. In this section I played around with some more verticallity in the level design. If the player fails the moving platform sections then they will drop into a lower area that is full of spike traps and will have some extra enemies in it. The only problem with this section is that on the way back the player is forced to do the platform section well, but it's the last level so they should be expected to get things right.
This being completed means I can move on to make some assets and texture all the current ones. It might take a while though in the end, just because I have to model and texture all the enemies as well (7 New in total)
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