Started serious work on the final level of the game today. To start with I have created a timed distance of level for the tank section. This is divided into 2, 3 minute sections that stop at a boss room and a final section that is roughly 2 minutes. The run time for each section + a boss is going to be about 5 minutes so that gives 2 minutes to defeat each of the 2 bosses and the final section where the player does rock paper scissors vs a robot should last less than a minute.
The lily sections are also beginning to be formed properly, these need to be a minute max as the player will be running back though with new enemy spawns. All in all the level is around 20 minutes long at standard speed, with a lot of fast small sections to add a sense of urgency to the level.
Also today I created all the basic functionally of swapping between the different modes in the same map. It was a bit of a headache at first, but I found that starting at the problem area and working backwards worked well since it became pretty painless once I got past some camera attachment issues.
Design wise, this level now requires bosses putting in/testing, standard enemies and lilys sections completed.
One thing to note, since this is the last level I will have to create several of the basic enemies otherwise I would have to go back and put them in later. Luckily these enemies only contain the tank mode ones, as lily only fights soldiers and mining drones (her only enemy that requires new coding for this level).
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