Turns out I couldn't have a 20 minute video until I verified. Fixed it now. Hopefully it's the same link as before but just in case I've resubmitted to the blog.
Timings for events:
0 - 1:40 - Shows new unlock and purchase system for weapons, difficulty modifiers and the new stage locked out until the previous is done.
1:41 - 5:30 - Tweaked version of desert level, feels much faster/fun to play and has less hang times.
5:31 - 8:24 - Adjudicator boss battle, shows some new effects and sound speed ups when game speed is higher than standard. Also shows boss scrap rewards.
8:25 - 9:07 - Proving that the scrap and purchased weapons are consistent after loading between levels. Also the Labs are unlocked after beating the previous level.
9:08 - 16:22 - Lab level play through at standard game speed/difficulty.
16:23 onwards - New boss and check pointing system
amazing work mate, I love the art style, the tank has so much character.
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