Wednesday 16 November 2016

Weapon and Bullet Concepts

Done the set of basic weapons now. The colour scheme on these is for the enemy versions, which use greens as their ascent colour (All the planes, buildings and boss in the tank level have this element in their colour scheme as well). When the player obtains a weapon the accent colour will be changed to Lilys instead. Silhouette wise these weapons are all very different, so they should be easy to identify when they are found in a level.

In the beginning the player will only have the pistol available until they find another weapon once. After the player has found a weapon for the first time it can be added to Lily's starting equipment, but she can only choose one (Plus the pistol) to start with. All weapons will have ammo counts aside from the pistol, this will relate to how powerful they are.  When playing, Lily can hold as many weapon types as are available, I think this is more fun than being forced to a limit of 2 weapons.


I decided that instead of different costumes changing stats I would move the main stat change to the gun. The reason for this is I don't players to be forced to use X costume because it gives different stats even though they would prefer to use another one. For now bullets are the only customization that will change Lily's stats, but I might add some accessory ones that change other elements of her play.


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