Over the next few weeks i'm going to be doing mostly this research and a bit of asset creation when I decide to have a break.
How effective can being
an individual
developer be?
This project will be used to explore the methods used
to create video games as an individual developer and explore the benefits or
pitfalls that can occur in this style of development. Ideally these methods
will be used to create a full game within the next year.
I believe this project will be useful to see how the
limits of being an Individual developer can impact the methods used in asset
creation, design work and project management. It will also explore what is currently
happening in an evolving industry where smaller developers are becoming common
again and analyse why this is happening. Also, it will examine what decisions
popular Indie games use to make their games stand out in the currently
over-saturated marketplace.
The game itself will encompass a large use of 3D,
mostly in areas that I believe I am weakest at and be used to improve my design
and programming knowledge. It will incorporate knowledge I gain from the
research, past experiences I’ve had working within a small company which fell
into a lot of pitfalls and failed to create a game. Finally, I’ll use the experiences
of the producers in the company I’m currently working for and what pitfalls they
have had during the production of their first game as a startup company.
Aims
and Objectives
- To explore methods of
project management used for laying down a game project.
- To create
a good schedule for the creation of the game.
- To
gain an understanding in how to plan effectively.
- To understand
and explain methods of planning and the advantages or disadvantages of
each.
- Investigate the current
state of the indie marketplace.
- Analyse
why indie development has resurged in recent years.
- Explore
the advantages and pitfalls involved with being an indie developer.
- Use
the knowledge gained to aid in game creation and avoid pitfalls.
- Analyse methods of gameplay
and level design.
- To
create a functional game with good fundamental design.
- To
learn how to create fun and interesting levels.
- Explore
examples of key design aspects that distinguish characters in a game.
- Explore
how additional elements can improve a player’s perception of a game.
- Investigate how art style
can influence a game.
- Investigate
how successful indie games use art style and why they choose it.
- Analyse
old games and see if the use of art style can be related to current
trends.
- Use the
knowledge found to influence how I go about creating an effective art
style for my own game.
The final outcome of the project is to have a functioning
game demo with some variety in level and gameplay design. Ideally this would be
a minimum of;
·
A level in 2 gameplay styles
·
Fully functional gameplay in both styles
·
Basic character customisation
·
A small variety of enemies
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