Monday 8 May 2017

Dead Metal Punks - Improved level visuals

To have a little break from concepting I went into ue4 to have a little play around with some improvements to the visuals in the interior level. During doing these changes I realized I never took any nice screenshots of the first level for showing online, so I took a few. 

In the interior changes I removed a few light sources and tuned up the quality of the lighting bake, this along with much needed improvements to the feeling of depth to the scene really improve the visual impact.





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