Thursday 13 April 2017

Dead Metal Punks - Enemy Designs

Now that every boss (Aside from the final one) are finished its time to figure out how the new enemies in each level work. Some of these enemies will have several variations so they fit other level themes (Finned dinosaurs in the underwater sections etc). 

It was a bit simpler to create these designs since they cannot have an overwhelming amount of mechanics.




**Desert 2**




**Helicopter**

**Movement**

Stays on screen permanently until destroyed. 
The Helicopter will shift around above the player in one of 2 different lanes (Top 33% and middle 33%).
Moves quite fast and requires some leading on the attacks.

**Attacks**

It fires either a burst of machine gun fire or slow homing missiles towards the player.








**Desert 4**



**Shield Trooper**

**Movement** 

Moves slowly towards the player with its shield up.
When player jumps over this enemy takes a few seconds to turn around and protect itself.

**Attacks**

Pulls back the shield and kicks the player when in melee range.
Electrifies the shield (Visibly glows) when hit, reflects the projectile towards the player as a red bullet.

**Weakness**

The shield can be destroyed (switches AI to Knife Trooper) after a lot of damage.
Best way of killing is to find a way behind and shoot the trooper in the back.






**Jungle 1**


**Pterodactyls**

**Movement**

Moves along the screen like a jet but moves up and down along its path.

**Attacks**

Drops 2 bombs (in sequence) that bounce when they hit the floor into a spray of bullets. (These bombs are much easier to deal with if shot out of the sky as they don't spawn bullets)




**Allosaurus**

**Movement** 

Runs along the ground towards the player and rams the tank. 
If the player jumps over it takes a few seconds to turn around and continues charging.

**Attacks**

Rams the tank, knocking it into the air.











**Jungle 2**



**Raptor**

**Movement**

Runs towards the player and gets into a medium range.

(If can get working) Jumps around the platforms in a level.

**Attacks**

Fires a charged laser towards the player from a range.

After bending down and wiggling its tail, jumps at the players location and swipes.

If player enters melee range will try to bite.

     


**Triceratops**

**Movement** 

Charges along the screen then turns round and charges again.

*Attacks**

Attempts to run into the player and knock them into the air (They can dash away to after being knocked up to prevent an additional hit)

This enemy has a destroy able headpiece so that the player can get to its body, However they can also get behind to avoid the need to destroy the headpiece.










**Jungle 3**



**MiniTank**

**Movement**

Comes in behind or in front of the player and stays near the edge of the screen.

**Attack**

Fires slow bullets at the player from a distance.

Special elite ones can fire fast moving projectiles.




**SpiderBot*

**Movement** 

Clings to walls and walks along one of 3 paths above the player.
Stops to charge and fire weapon.

**Attacks**

Charges up a laser and fires at the location of the player at start of charge.

Alternative - Fires a spray of bullets in the players direction.

Alternative - Fires triple laser in a cone shape (Elite)








**Snow 1**



**MiniTank**

Much more deathly than the tank version, basically minibosses. Explosives deal double damage to these.

**Movement**

Comes in behind or in front of the player and stays near the edge of the screen.

Alternative - Is waiting in fortifications for the player 

Alternative - Trys to run the player down in a gauntlet situation.

**Attack**

Fires slow bullets at the player from a distance.

Special elite ones can fire fast moving projectiles.





**Snow 2**



**Skyfall Turret**

**Movement** 

Launches down from orbit at the ground in front of the player (Visible indicator shows landing position)

Opens up once landed revealing a turret.

**Attacks**

Can have one of 3 turrets.

Machine gun turret - Fires a burst of bullets at the player

Laser turret - Fires a short laser after a small charge time.

Missile turret- Fires missiles up into the air that lock onto the player.












**Snow 3**


No new enemy planned for this level at the moment. If the level feels like it would benefit from a new enemy during testing I will add a new one.












**Underwater 1**



**Hermit Turret Crab**

**Movement**

Moves towards the player slowly.

Stops periodically and hides in its shell.

**Attacks**

When hiding the top of the shell opens up and reveals either a bullet or laser turret.

Laser turret charges before firing at the location the player was when it started to charge.

Bullet turret fires a 2 Red projectiles at the player.






**Underwater 2**


No new enemy planned for this level at the moment. The plane models need underwater modifications for this level so that takes priority over new content.







**Space 1 - Final Boss**




**Tiny Drone**

These drones only appear inside the lily sections of the boss fight and in large numbers. They die very easily.

**Movement**

Floats around and follows lily from a distance.

**Attacks**

Fires slow standard bullets at the player. (Sometimes Red Bullets)

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