Wednesday 5 April 2017

Dead Metal Punks - Boss Planning Part 2

After struggling with a bit of motivation, due to essay writing, I have gotten back to creating bosses. Knowing that the game is now on greenlight is also helping drive me forwards, knowing it is on somewhere gaining useful visibility.


**Boss Placeholder Name :**

 Sentient Walls

**Gameplay Type:**  

Tank

**Description : ** 

In the final room of the forest facility the walls slam down on both sides of the character. These walls have lots of openings that spawn into turrets and move about.

**Attacks:**

Spawn a turret from one of 8 openings in the wall. Can be a laser, machine gun, rocket or bomb turret. These turrets spawn regularly and don't require the others to be dead to spawn. 

Opens up a section of the wall and spawns a ground based enemy or helicopter that charges around the floor of the level until destroyed.

Each wall crawls towards the centre of the level in small bursts. Creating less space for maneuvering. 

Every 25% hp speeds up firing speeds of weapons.  


**How to kill:**

Every time a turret is destroyed the corresponding wall moves back towards its original position. Keeping the turrets in check is key to this fight so that the arena stays large enough for the player to dodge.

Keeping a focus on the correct targets is key to keeping this boss from overwhelming the player. The turrets will be a decent size but still easily miss-able if aiming poorly.

**Arena Description:**

The arena for this is very open and basic since the players positioning is key. 

**Tactics:**

Taking out the turrets quickly is very important. They will have small health pools but spawn quite quickly, destroying too many of their bullets will be detrimental to the player (Since that will soak up a lot of damage). 

Since the player will have some power ups by this point they will be more powerful so that is why this boss gets faster the closer to death it gets.

**Unlocks**

Unlocks The Jury weapon for the tank.
Unlocks Mounted Laser mod for the tank.
Unlocks Concept art.







**Boss Placeholder Name :** 

Helimech Commando

**Gameplay Type:** 

Tank

**Description : ** 

A rounded mech that used a large helicopter blade to fly around. The mech can fly around or slam to the ground and walk around.


**Attacks:**

Air Mode

Homing Missles fire from its shoulders periodically whilst in the air.

Calls in a wave of enemy planes to bombard the area.

Fires a large cone of bullets towards the player that can be shot down.

Starts up a frontal shield that projectiles bounce off and become his. Charges up and slams the ground, creating a damaging shockwave.

Ground Mode

Fires missiles up into the sky that home in on the tank (Stands still whilst doing this).

Starts up a frontal shield that projectiles bounce off and become his. This shield is active when he prepares to charge across the screen.

Charges across the screen towards the edge across from the player and slashes an area around him.

Launches back into the sky leaving another shockwave below.

**How to kill:**

Standard damage to kill. It is small target so will be relatively difficult to hit.

**Arena Description:**

Open area of forest.

**Tactics:**

Dodge and destroy projectiles whilst slowly killing the boss.

**Unlocks**

Dragon Cannon weapon for tank.

Air Intake mod for tank.

Unlocks Concept Image.




**Boss Placeholder Name :** 

Crab King

**Gameplay Type:** 

Lily

**Description : **

A giant genetically modified crab with several modifications including, weapons in its back and fast regeneration of limbs. Throughout the level the crab attacks the player through a wall with a single claw.


**Attacks:**

One claw fitted with a fast firing machine gun that fires at the player.

Other claw fitted with a horizontal firing laser that is easy to jump over. 

Both of these claws will attempt to grab the player if they are not firing and lily is close enough to them.

Ports on its back can open up to reveal other weapons, ranging from machine guns to homing missiles. 



**How to kill:**

The exoskeleton of the crab reduces damage to a very low level. 

When the crab opens up its ports or claws it reveals part of its fleshy insides, hitting these does a lot of damage. If enough damage is done to a ports exoskeleton it will crack and break off for a short period of time, exposing the flesh again. 

The flesh will bulge out above the area, making it a easily visible.


**Arena Description**

The crab itself is the main stage in its arena. Lily will fight it from its back as it crawls around the level. As it wanders around plaforms will be available to jump to but these will be destroyed if one of the claws comes into contact with it. 

These platforms can contain guns, but the gun will be destroyed if hit by the crab before the player can obtain it.

**Tactics:**

This boss will be a constant barrage of different avoidable attacks. At this point in the game the player will have dashing and possibly the shield if they equip it, so they can avoid the fire.

Focusing on busting through the weaker parts of the boss' armour is key for defeating it quickly. A shotgun will be able to break this boss' armour with ease.

**Unlocks**

Rocket Pack 2 mod for the tank

Super Pistol for Lily

Unlocks Concept Image.





No comments:

Post a Comment