Tuesday 11 April 2017

Dead Metal Punks - Boss Planning Part 3

Final set of regular bosses worked out now. On the first hybrid level I decided to make the boss Lily only so that, first there is 6 of each boss type and second I want the hybrid boss to be special so there will only be the last boss that has that aspect to it.



**Boss Placeholder Name :** 

Supreme Commando

**Gameplay Type:** 

Lily

**Description : ** 


A modified super soldier equipped with jet boots and a variety of weapons.


**Attacks:**

Boss can jump up off the screen and land on one of several platforms and fire towards the player for one wave of attacks. He will then either jump to another platform or back to the ground.

Both Modes.

Pull out a machine gun and fire bullets in an arc towards the player, one bullet is red.

Toss grenades towards the player, bounce for one second before exploding.

Ground Only.

Pull out a rocket launcher and fire one projectile in a horizontal line towards the player. (Red)

Dash towards the player and do a roundhouse kick, this knocks the player to the side of the area if hit.

Dash away from the player towards the more open side of the area.

Platform only.

Fire a minigun towards the player in a wide spray (occasional red bullets)

Call airstrike on an area of the arena.




**How to kill:**

Simple shoot to kill whilst dodging and destroying bullets. 

Grenades can be shot within range of him and deal damage.




**Arena Description:**

Small arena with a flat ground layer and 2 platforms (At different levels) that are out of the players reach. 

The player is also unable to get underneath the platforms.



**Tactics:**

Dodge his constant barrage of attacks and wear him down. 

at 50% hp (if on platform he falls to ground level) he will drop a weapon to aid in killing him.



**Unlocks**

Unlocks Deflecter Robot mod for the tank
Unlocks Cluser Grenades Special for Lily
Unlocks Concept Art







**Boss Placeholder Name :** 

Super Tank

**Gameplay Type:** 

Tank

**Description : ** 


A giant 4 legged tank (around 3 times the size of Dead Metal) equipped with a scoop at the front, large twin laser cannons, small turrets and homing missiles.




**Attacks:**

Fires a barrage of homing missiles towards the player.

Charges up the main laser cannons and fires after 2 seconds at the players location (2 seconds ago)

Fires general destroyable bullets from small turrets.

Scoop opens up and fires a large rolling projectile towards the player

Slams the ground with the 2 legs facing the player and causes a shockwave that needs to be dodged.

Scuttles around the arena (can be jumped over)



**How to kill:**

Deal enough damage to destroy

Destroying turrets does extra damage to the tank, they do not regenerate.




**Arena Description:**

The ground  level is flat (so the enemy tank can maneuver easily) 

**Tactics:**

Keeping a good distance is important so the player can react to the attacks.

Destroying the small turrets early on to make it easier to focus on the important parts.



**Unlocks**

Unlocks Mounted Laser mod for the tank.
Unlocks Quadshot for the tank.
Unlocks Concept art







**Boss Placeholder Name :**

 Burrowing Tank

**Gameplay Type:** 

Lily

**Description : ** 


A large tank with a drill on the front, side mounted launchers and a gattling gun for its main turret.




**Attacks:**

The tank will retreat underground every 25% of its health (Also once within the first 30 seconds of the fight) for one round of attacks.

Underground Mode.

Burrows underground and hides.

Launches out of the ground. (after a delay and visible indicators)

Whilst underground it can slam the drill through the ground then dive back into the snow (after a delay and visible indicators) Any platforms hit by this will be destroyed for a period of time.


Above Ground Mode.

Fires side mounted launchers. These projectiles will move towards the player after hitting the ground and explode on contact.(Can be destroyed)

Fires a spray of bullets at the player from its main cannon.

After a small indicator it will charge towards the side of the screen that is behind the player.




**How to kill:**

The tank will have a weak engine block on the back that takes double damage.

Shoot till it dies.



**Arena Description:**

The base layer of the level is flat and above is a few Ice platforms for the player to maneuver around on.

These platforms can be destroyed by the tanks drill or explosives.




**Tactics:**

During the burrowed phase it is safer to stay on the platforms and avoid the tank as it dives out of the ground. The platforms will be destroyed when hit by the tank so trying to keep as many alive as possible is key.

During the above ground phase the player can try and get the tank to expose its weak engine by staying on the ground until it charges to the side of the screen (drill side only).

Whilst the engine is exposed the player can either stay on the ground or retreat to the safer area within the platforms.



**Unlocks**

Unlocks Super Pistol for Lily

Unlocks MiniNuke Launcher special for the tank.

Unlocks Concept Art.







**Boss Placeholder Name :** 

Uber Submarine

**Gameplay Type:** 

Tank

**Description : ** 


A Huge tracked submarine covered in cannons, portholes and a shielded lower section that slams forwards and backwards. The whole boss is constantly breaking through the underwater base and causing a lot of mayhem.



**Attacks:**

Has several ports on its upper half that can spawn a machinegun, laser or bomb turret. These turrets regenerate after a few seconds if destroyed.

If the player gets too close to the lower half the front will slam forwards and damage the player (Also knock them forwards away from the submarine) being hit by this attack makes the submarine slow down for a few seconds so the player can regain their bearings.

Every 25% of health lost the front will open up and fire giant lasers down a 3rd of the screen. There will be a tracer line showing which area will be hit for a few seconds before firing.



**How to kill:**

Destroying turrets on the boss deals a chunk of damage.

Randomly generated explosive sections of the roof can be shot down ontop of the submarine to slow it down and do extra damage.



**Arena Description:**

The Arena is constantly being generated in front of the player whilst the submarine destroys the previous section. Each section will be randomised with several platforms to evade attacks. Parts of the roof will be visibly dangerous to hint that they can damage the boss.




**Tactics:**

This boss is all about keeping ahead of its main body and avoiding bullet fire. 
The boss will be moving forwards slightly faster than the camera until it reaches half the screens width. 
To move it back the player must either damage it 25% or use an explosive section of the roof. 



**Unlocks**

Unlocks Shield Generator mod for Tank

Unlocks Concept Art

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