Saturday, 25 February 2017

Realistic Character Experiment - Final Highpoly Renders (Posed)

The high poly is fully finished now and I'm really happy with how it has turned out. For this render I decided to try using the transposing tools in zbrush to move the character into a more interesting pose than just a standard A pose. It worked really well, there was a little cleanup to do on joints etc but that is to be expected. In the keyshot renders I used a variety of materials this time as well, so that the pieces have some contrasting shades which makes for a more interesting render.

This part of the process was definitely the longest part of the character. In the end she totaled about 80 hours but I could have reduced this easily if I didn't decide to add lots of extra detail to the weapons, but that type of detail really pushes the look of the character so it was worth the extra time.





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