Thursday 9 February 2017

Realistic Character Experiment - Body and Refined Head


Continued work on the characters head and changed a lot of small things about it, such as making her face slightly slimmer so it's closer to the shape in the concept art. 

Body is based in too, with a little clothing, so I created the base mesh for the coat and pants in maya so I could control the shapes and edges better than in zbrush. The fur is working really well so I'm happy with how its looking, just got to keep adding the rest of the base meshes then detail up.


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