Monday, 13 February 2017

Realistic Character Experiment - Body Continued

Pretty much all base meshes for the outfit are in now. Only the sword and gun left to create base meshes for, then onto the sculpting. It has been a fun experience trying to do belts harnesses properly (ensuring they have something to attach to and clip together well) as normally I would make a lowfi belt and then a square buckle where ever there is an edge. It has taken a lot more time though.

A few changes to the characters design: Changed her right hand to have a glove on it to help break symmetry (also I liked it in design 1), removed parts of the breast plate (mainly the tear shape) and finally added a sake bottle to aid her perceived character and homeland.




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