Pretty much all base meshes for the outfit are in now. Only the sword and gun left to create base meshes for, then onto the sculpting. It has been a fun experience trying to do belts harnesses properly (ensuring they have something to attach to and clip together well) as normally I would make a lowfi belt and then a square buckle where ever there is an edge. It has taken a lot more time though.
A few changes to the characters design: Changed her right hand to have a glove on it to help break symmetry (also I liked it in design 1), removed parts of the breast plate (mainly the tear shape) and finally added a sake bottle to aid her perceived character and homeland.
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