Friday 30 December 2016

Level Design Part 14 - Building Progress

Created the draft version of areas 3 through 5 of the level, including working platforms and an elevator that manipulates the camera and weaves down a wall track. The spawners and doors in section 3 are yet to be done as I want to get the level to a more complete stage before locking down areas so I can see how long it takes and tailor the doors to the pace of the level.
Zoom out of entire new section.

Section 4 back and forth section. This area is fully populated with Pistol soldiers and chompers for now but most will be replaced with turrets and melee soldiers when they are ready.

Section 4 part 2. The control room is very simple and small but I'm using it to break up the level by making it look out into a vast set of mountains.

Section 5. Everything about the elevator works just need to populate with turrets and enemy spawns once the rest of the level is at a rough stage. This is where the player will find the first guaranteed weapon pick up, which is the submachine gun.

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