Friday, 4 August 2017

Dead Metal Punks - Enemy Clarity

To have a little break from modelling I decided to try and implement enemy outlines. It was quite simple in the end as I thankfully had the custom depth channel free of processes so I can just tag all enemys with that and it works perfectly.

At a later date I will add some sliders to the options menu to change the thickness and colour of them so it can be tuned to personal preference.



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