Aside from working on Dead Metal Punks I have taked some time to start other projects because I don't want to get stuck in the style and am still looking to improve other aspects of my work. The first is day one sculpt of a FF12 character and I plan on continuing this whenever I feel I need a break from DMP. The second is a painting as I haven't doen anything realistic in a while so I decided to have a go at a vehicle painting.
Thursday, 10 August 2017
Dead Metal Punks - Level 13 Concord Starstation Part 17 Listotron + Other work
Finished Listotron's model now and fulled rigged it to fit with the old animations.
Friday, 4 August 2017
Dead Metal Punks - Enemy Clarity
To have a little break from modelling I decided to try and implement enemy outlines. It was quite simple in the end as I thankfully had the custom depth channel free of processes so I can just tag all enemys with that and it works perfectly.
At a later date I will add some sliders to the options menu to change the thickness and colour of them so it can be tuned to personal preference.
Dead Metal Punks - Level 13 Concord Starstation Part 16 Concord Tanks
Created the concord tank model and uv mapped/textured it.
At the moment I am having a bit of a dilema about creating some of the models. I want to make them look super nice and high poly but the game just doesnt need that high a level of detail on most things and if I did it would be a waste of time and resources. With this and the helicopter I tried to find a middle balance where the models look decent at a close range and work great at a distance (Since this is all that matters in game).
Wednesday, 2 August 2017
Dead Metal Punks - Level 13 Concord Starstation Part 15
Helicopter is now an actual model instead of a dynameshed highpoly. Only gave it two colour varients since they will be less common than planes so it will be less noticable.
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