Monday 3 July 2017

Dead Metal Punks - Level 13 Concord Starstation Part 11

Everything on the level is now populated and tested. For the second Lily section I wanted to use the platforming and narrow spaces to force the player to be accurate, so in this section they are given a sniper to start with and a much smaller number of enemies to contend with. The sniper will instantly kill any enemies but will be blocked by bullets so accuracy is key, unlike the rocket launcher which destroys projectiles it passes through on the way to its target. 

On the return section the player is given a new set of ammo for the sniper and a rocket launcher, the addition of a rocket launcher on the way back will make it a much quicker to get back for the final section of the level. 

Level lighting is also pretty much done now, still need to texture assets though.

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